gzdoom

g4.14.2-ls80

GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities.

docker pull lscr.io/linuxserver/gzdoom:latest

Quick start

Generated from the image's own configuration. Replace the /path/to folders with real paths on your host.

---
services:
  gzdoom:
    image: lscr.io/linuxserver/gzdoom:latest
    container_name: gzdoom
    environment:
      - PUID=1000
      - PGID=1000
      - TZ=Etc/UTC
    volumes:
      - /path/to/config:/config
    ports:
      - 3000:3000
      - 3001:3001
    shm_size: 1gb
    restart: unless-stopped

Parameters

Ports
PortFunctionRequired
3000:3000HTTP GZDoom desktop gui must be proxied.required
3001:3001HTTPS GZDoom desktop gui.required
Environment variables
VariableFunctionRequired
PUID=1000User IDrequired
PGID=1000Group IDrequired
TZ=Etc/UTCTimezonerequired
Volumes
PathFunctionRequired
/configUsers home directory in the container, stores local files and settingsrequired
Other settings
SettingFunctionRequired
shm_size: 1gbThis is needed for gzdoom to function.required

Architectures

Pulling :latest picks the right one for your host automatically.

  • x86_64amd64-latest
  • arm64arm64v8-latest

Tags

  • :latestStable releases

Changelog

  1. Rebase to resolute.

  2. Make Wayland default disable with PIXELFLUX_WAYLAND=false.

  3. Add Wayland init logic.

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